Wednesday, October 21, 2015

Destiny Reflections: The First Iron Banner of TTK

Iron Banner is a week long crucible event that many Destiny players look forward too, especially for those who prefer PvP to PvE. It is a monthly held event in which level advantages are enabled, which are not in normal crucible, and is a 6v6 control gametype. Iron Banner has its own exclusive gear, weapons and armor, and also includes emblems and shaders only available through the event.

Changes in this Iron Banner
Obviously this being the first Iron Banner since the launch of the Taken King, one of the big changes for this event is the introduction of several new maps, weapons and the three new subclasses to choose from. Other than this, the only change to the event is that the tempered buff, which increases your reputation gained from winning games and completing bounties in the event, is automatically applied and increases each day the event is live, is automatically applied to your characters, instead of having to purchase the buff each day.

Weapon & Class Choices
Iron Banner did not stray from the crucible meta that has become prevalent since the launch of the Taken King. Pulse rifles dominate the choice for primary weapons, with a few scout rifles or auto rifles with strong perk rolls sometimes making it into the mix. Shotguns and snipers dominated the choice for secondary weapons, and it mainly comes down to player preference or which map is being played on to determine which weapon to equip. Heavy weapons saw a mix of rockets and machine guns, and as expected, swords were non-existent.

Titans saw the least variation in subclass choice with Sunbreaker being dominant. Most people stray from the defensive/supportive style of the Defender subclass, and the Striker subclass is completely out performed in offensive capabilities by the Sunbreaker. Warlocks primary choice was also the new subclass introduced in the Taken King, Stormcaller. Similar to Sunbreaker for titans, this subclass allows for the mass chaining of kills and can completely turn the tide of a game if used correctly. Voidwalker was also used to some extent, but mainly used to eliminate one trouble person in their super, or for the maneuverability of the blink jump. Hunters saw the most variety of choice in which subclass to use. Gunslingers are long favorites to one-shot enemies at a long range and the new Nightstalker class to make use of the ability to cancel the supers of others, and for the flashy plays with the evade skill. Bladedancers saw the least amount of use as can easily be killed out of their super, and lose trades to almost all the other supers in the game.

The Loot Table
With every Iron Banner two weapons and two armor pieces are available. In this event, the sidearm and pulse rifle were available for weapons, and the class item and boots were available for armor. The loot can be obtained from the host of the event Lord Saladin by purchasing them with legendary marks, or obtained through random drops for completing Iron Banner matches. The general consensus is that the drop rate was hilariously low, several people reaching max rank in the event before getting or even seeing one piece of loot drop. Bungie has already noted that the rate of loot dropping was low and will most likely be increasing it in the next event. Personally, I received five pieces of loot, two hunter class items, two pulse rifles, and one sidearm.

The next Iron Banner will most likely take place during mid to late November. Crucible players will not have to wait that long to get their end-game PvP content however, as Trials of Osiris should be making its Taken King debut before Iron Banner returns.

No comments:

Post a Comment