#5 - Pledging to Factions & Rewards
Before The Taken King launched, to pledge to a faction you had to wear one of that faction's class items. In Taken King class items became a real armor piece that contained stats to increase your guardian's level. As a result, you no longer have to wear the class item to represent a faction, instead you pledge to a faction by purchasing their badge and you can change badges or factions once per week.
New Monarchy Faction Badge |
#4 - Class-Specific Weapons
This is one of my personal favorite changes, and I would rank it higher if some of the weapons were not as weak as they are (looking at the Titan ones specifically). Each class has a specific legendary and exotic weapon, which are available from questlines given by the Gunsmith upon reaching Gunsmith Ranks 2 & 3 on that character. The best part about these weapons is that they enhance certain capabilities of the classes they work for, or were designed to fit the class thematically. For example, the Tlaloc exotic scout rifle for Warlocks, specifically the Sunsinger subclass. This subclass is often used in end-game PvE content for its ability to self-revive with its super. The Tlaloc gains increased stats such as rate of fire, handling, etc. while your super is charged, a perfect weapon for Sunsingers who hold onto their super until they die.
Warlock exclusive exotic Scout Rifle |
#3 - Introducing Legendary Marks
The predecessors to Legendary marks were Vanguard and Crucible marks, which were removed in The Taken King and replaced by Legendary marks. They are used for two main purposes, infusing gear & purchasing gear from vendors. They are a reward for a variety of activities both PvP & PvE or can be obtained by dismantling legendary gear. Unlike Vanguard/Crucible marks, the amount of Legendary marks you can earn in a week is not capped, but you can only hold 200 at one time, compared to being able to hold 200 of each Vanguard/Crucible marks. The biggest advantages of Legendary marks was introducing a currency that was used at all gear vendors in the tower, that you were encouraged to spend, and had a variety of sources.
The predecessors to Legendary marks were Vanguard and Crucible marks, which were removed in The Taken King and replaced by Legendary marks. They are used for two main purposes, infusing gear & purchasing gear from vendors. They are a reward for a variety of activities both PvP & PvE or can be obtained by dismantling legendary gear. Unlike Vanguard/Crucible marks, the amount of Legendary marks you can earn in a week is not capped, but you can only hold 200 at one time, compared to being able to hold 200 of each Vanguard/Crucible marks. The biggest advantages of Legendary marks was introducing a currency that was used at all gear vendors in the tower, that you were encouraged to spend, and had a variety of sources.
#2 - The Addition of Kiosks
Kiosks a great addition to the game for three major reasons. First, it made everyone get a collector's mentality. Seeing what emblems, shaders, ships etc. you have collected, what ones you were missing, and the method of getting those missing ones woke the collector's drive in many guardians. Second, it allowed multiple copies of these items without having to get more than one drop. Prior to this, if you had a really cool shader, you had to transfer it between each character if you wanted to use it. Now, once you unlock it for the first time, it is available at the kiosk for your other characters to pick up at no cost. Last, it simply freed up vault space which leads into the best change made to Destiny.
Kiosks a great addition to the game for three major reasons. First, it made everyone get a collector's mentality. Seeing what emblems, shaders, ships etc. you have collected, what ones you were missing, and the method of getting those missing ones woke the collector's drive in many guardians. Second, it allowed multiple copies of these items without having to get more than one drop. Prior to this, if you had a really cool shader, you had to transfer it between each character if you wanted to use it. Now, once you unlock it for the first time, it is available at the kiosk for your other characters to pick up at no cost. Last, it simply freed up vault space which leads into the best change made to Destiny.
View of the Shaders Kiosk |
#1 - More Vault Space
Was there any doubt this change would be number one on the list? Originally the vault could only store 20 armor, 20 weapons, and 20 general items (materials, consumables, shaders etc.) This was later expanded to 24/36/24, and again expanded in The Taken King to the space of 72/72/36. How Bungie ever thought that a shooter loot style game like Destiny would have enough space with just a 20/20/20 vault is beyond me, but you must thank them for listening to its players and expanding the vault when it needed to be. A bigger vault makes life on players much simpler. Not only is transferring gear between characters a much smoother experience, it also allows players to more easily keep gear for specific playstyles, so they are always running an optimal loadout for whatever activity they are playing.
Was there any doubt this change would be number one on the list? Originally the vault could only store 20 armor, 20 weapons, and 20 general items (materials, consumables, shaders etc.) This was later expanded to 24/36/24, and again expanded in The Taken King to the space of 72/72/36. How Bungie ever thought that a shooter loot style game like Destiny would have enough space with just a 20/20/20 vault is beyond me, but you must thank them for listening to its players and expanding the vault when it needed to be. A bigger vault makes life on players much simpler. Not only is transferring gear between characters a much smoother experience, it also allows players to more easily keep gear for specific playstyles, so they are always running an optimal loadout for whatever activity they are playing.
Original Vault |
Taken King Weapons Vault Tab |